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1. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Roime wrote: How about giving battleships one more high slot and weapon hardpoint, and the fitting to accommodate it? I'd also make battleships the only class that can light cynos, btw. Good points. Cynos only on certain ships is a nice...
- by Colonel Xaven - at 2013.03.28 16:02:00
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2. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I like honey. Bees are important. (Not talking about Goons here)
- by Colonel Xaven - at 2013.02.12 18:44:00
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3. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Colonel Xaven wrote: ...So, you might have a all-in-wonder fit where you don't have a "spare" slot for ECCM. Don't blame others for that. But I'm afraid to tell you that the whole pvp-approach in this game is a rock-pap...
- by Colonel Xaven - at 2012.11.10 08:23:00
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4. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Neuting is a good mechanics, it relies on actual piloting skills and can be countered by intelligent cap-boosting, as I have already written above. EWAR is plain primite piloting-wise. Finally: THERE IS NO LONG-RANGE COVE...
- by Colonel Xaven - at 2012.11.09 16:51:00
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5. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECC...
- by Colonel Xaven - at 2012.11.06 14:21:00
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6. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Rordan D'Kherr wrote: Those skills could have been the way to make ECCM useful. agreed
- by Colonel Xaven - at 2012.11.05 10:03:00
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7. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
I am looking forward for these changes to go live - but it won't stop ECM QQ post since this tweak proves that the more threads about it are written (not how many people are concerned), the more likely it's going to be changed.
- by Colonel Xaven - at 2012.11.03 17:59:00
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8. Balancing Covert ops cloacking device. - in Player Features and Ideas Discussion [original thread]
Wulfy Johnson wrote: Well this is gonna be flamed:) Its one of the finest moduels in eve, and for its it intended use its great for gameplay. But i feel that its power is to great and it also allows for a gameplay that i feel is drain for many...
- by Colonel Xaven - at 2012.11.01 09:30:00
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9. Please Provide a Fleet Bonus Information Tab to the Fleet Management Interface. - in Player Features and Ideas Discussion [original thread]
+1
- by Colonel Xaven - at 2012.10.26 10:22:00
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10. Downtime Message Pop-up - in Player Features and Ideas Discussion [original thread]
supported change
- by Colonel Xaven - at 2012.10.22 10:25:00
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11. a real AFK cloaking solution - in Player Features and Ideas Discussion [original thread]
Azrael Dinn wrote: Johnny Bloomington wrote: AFK cloakers are not a problem. Why do these threads keep popping up? Scary AFKers. Cause AFK cloaking is a problem. Please explain.
- by Colonel Xaven - at 2012.10.22 10:22:00
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12. Anti-station games tractor beam module - in Player Features and Ideas Discussion [original thread]
Ark Anhammar wrote: CCP- Can you please create a tractor beam that ships could equip, that, if used in sufficient quantity and under certain circumstances could actually pull ships off an undock? At least in the alternative, can you set a doc...
- by Colonel Xaven - at 2012.09.18 10:32:00
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13. New Module Idea: Velocity Transfer Module - in Player Features and Ideas Discussion [original thread]
Skirmish Warfare Link - Rapid Deployment
- by Colonel Xaven - at 2012.09.07 14:59:00
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14. Torp Naga - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Colonel Xaven wrote: Fon Revedhort wrote: CCP Ytterbium wrote: *Waves hand in a slow motion* These are not the Torpedo Nagas you are looking for The problem with missiles doesn't change that the intended rol...
- by Colonel Xaven - at 2012.09.03 11:51:00
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15. Torp Naga - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: CCP Ytterbium wrote: *Waves hand in a slow motion* These are not the Torpedo Nagas you are looking for The problem with missiles doesn't change that the intended role for current Tier3 battlecruiser is incompatibl...
- by Colonel Xaven - at 2012.09.03 10:01:00
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16. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
Luminus Mallus wrote: My point is easy, and everybody learned it the hard way after their first ship losses in each category. NOTE: frigates are used as example of the smallest ship accessible to 100% of the playerbase, and battleships as the b...
- by Colonel Xaven - at 2012.09.03 09:59:00
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17. Character name change when buying a character - in Player Features and Ideas Discussion [original thread]
I'd like to see a name change possible, even if it's marked in the characters history, which would magically grow from an employment history to a character history.
- by Colonel Xaven - at 2012.08.30 14:49:00
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18. BLUEPRINTS! - in Player Features and Ideas Discussion [original thread]
ElementalWind wrote: Astroniomix wrote: Join the "waiting for the pos rework" group. group? community
- by Colonel Xaven - at 2012.08.28 13:23:00
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19. Plex pricing regards Character Transfer - in Player Features and Ideas Discussion [original thread]
So EvE is too expensive for you? Sorry to hear that.
- by Colonel Xaven - at 2012.08.27 13:33:00
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20. [PROPOSAL] Change to ECM - in Player Features and Ideas Discussion [original thread]
Why touching a running system?
- by Colonel Xaven - at 2012.08.26 09:19:00
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